A DARK FANTASY ACTION ROGUELITE

UMBRA
KNIGHT

Ten cursed realms. One stolen dawn.
A knight with a wolf beneath his skin.

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THE OATH01

THE ROAD REMEMBERS EVERY DEATH

The last knight
walks alone.

The Bone-Clock Patriarch stole the Dawn Princess and bound her living light inside a machine of brass and bone. Now each turn of its gears drags another realm deeper into ruin.

Umbra carries a battered blade, a vow too stubborn to die—and Moonrend, the wolf waiting beneath his skin.

“The armor is always lost.
So is a little more of the man.”
Umbra, the hooded knight, standing over a cursed kingdom

THE CURSED ROAD

Ten realms.
No safe path.

Choose your route through a fractured world. Every road holds a guardian, a bargain, or a secret worth bleeding for.

FORGE YOUR LEGEND

Every run
leaves a scar.

01

Cut your own road

Push through shifting encounters, shrines, camps, treasure fields, and brutal guardians.

02

Build without mercy

Shape Umbra through weapons, armor, cards, potions, and three deep skill disciplines.

03

Unleash Moonrend

Accept the Angel of Death’s bargain and become the Wolfbound Knight—powerful, savage, and costly.

THE BONE-CLOCK IS TURNING

Take the road.

Dawn will not return itself.

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